Thursday, April 22, 2010
Realism and Perspective: Digital Media
What I found interesting about chapter four was the Perspective in Digital Media. Digital Media is the codes and conventions of realism that have been continued to change in the context of electrical visual technologies. I thought this section was interesting because of the example of video games they provided as Digital Media. It was neat to know that television or movie program it unfolds our eyes that the requirement that we interact with others or with the actual technology. As for video games it basically requires the negative elements of the game to able to interact with other users as a condition. Video games was interesting to know how people view on them than besides television or movie on how they make it the differences. Basically the video games, the viewer only connects with the physical, embodied experience that is beyond something to experience of the looking. For me, I personal think that as I play Wii video games, I personally think that it gets into a lot of physical for me as well as looking much of the time instead of television or movie. There is a lot to see and what to see what is happening while you are playing. Also it is really cool to see how these digital media artist people created and it amaze me. I just find this section easy to know because video games can caught you in your eyes more than the television or movie. I just find this section easy to understand rather than understanding the Realism and Perspective.
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well done natalie,
ReplyDeletekeep up the good work.
-evelyn davis, professor